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81. Sticky:[Summer 2014] Jump Drive Isotope Consumption - in Player Features and Ideas Discussion [original thread]
Elzon1 wrote: Cardano Firesnake wrote: I love the idea of a fleet of freighters warping to a pos where a Titan is waiting and get bubbled @ 350km of the pos by a sabre who uncloaked. Or perharps a Titan who is lighting a bridge near a sta...
- by Cardano Firesnake - at 2014.05.07 04:25:00
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82. Formation fleet. - in Player Features and Ideas Discussion [original thread]
TheMercenaryKing wrote: How would this help gameplay? I know it would look nice an all but seeing as there is no Line of sight for weapons in the game, the resources to make this work would not be worth it at all. edit: If they could make it ...
- by Cardano Firesnake - at 2014.05.07 04:16:00
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83. Formation fleet. - in Player Features and Ideas Discussion [original thread]
In all these beautiful videos ships are flying in beautiful formations. In game ther is no way to have this. It would be useful though instead the basic anchor to have an option to be in formation on the FC.
- by Cardano Firesnake - at 2014.05.06 17:14:00
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84. About Assets and Soverignty when everything will be destructible - in Player Features and Ideas Discussion [original thread]
Sovereignty on solar systems should be based on suns, planets and moons. As everything will become destructible in Eve universe except planets they must become the base of the game. To have the sovereignty on a solar system an alliance should ha...
- by Cardano Firesnake - at 2014.05.06 10:03:00
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85. Sticky:Feedback request on Contract system - in Player Features and Ideas Discussion [original thread]
We could think about "destruction contracts" also. You point one or more structures, and you place a contract on the destruction of these. If a fleet destroy the structure they gain the price.
- by Cardano Firesnake - at 2014.05.06 09:15:00
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86. Sticky:Feedback request on Contract system - in Player Features and Ideas Discussion [original thread]
At first review the "base price". This option do not calculate the price for all the items in the contract. Then, all the infomations should be on the same window: At first on the top who is the target of the contract. Then you choose the Type ...
- by Cardano Firesnake - at 2014.05.06 09:12:00
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87. Sticky:[Summer 2014] Jump Drive Isotope Consumption - in Player Features and Ideas Discussion [original thread]
Elzon1 wrote: Funny, I was expecting this to be a general rebalance of Titan jump portals. I'm a bit confused by this. If you want to limit power projection you should probably bring the Titan's jump portal in line with other capital ship jump...
- by Cardano Firesnake - at 2014.05.06 08:31:00
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88. Sticky:[Summer 2014] Jump Drive Isotope Consumption - in Player Features and Ideas Discussion [original thread]
Increase fuel bay too please. Finding Fuel to go back home will be more difficult.
- by Cardano Firesnake - at 2014.05.06 07:59:00
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89. Interceptor fleet are not fun at all - in Player Features and Ideas Discussion [original thread]
Rivr Luzade wrote: Cardano Firesnake wrote: Barbara Nichole wrote: Cardano Firesnake wrote: Interceptor fleet are not fun at all. some people think mining isn't fun too.. if you don't like interceptor fleets.... don't fly in them. ...
- by Cardano Firesnake - at 2014.04.30 09:01:00
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90. Interceptor fleet are not fun at all - in Player Features and Ideas Discussion [original thread]
Barbara Nichole wrote: Cardano Firesnake wrote: Interceptor fleet are not fun at all. some people think mining isn't fun too.. if you don't like interceptor fleets.... don't fly in them. In fact it is not flying them the problem. It is ...
- by Cardano Firesnake - at 2014.04.30 03:51:00
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91. Interceptor fleet are not fun at all - in Player Features and Ideas Discussion [original thread]
Viribus wrote: Odoman Empeer wrote: Cloak 5001 m off gate in direction of other gate. Wait for ceptors to show up on d scan. decloak, start smart bombing. Wait for ceptors to land on gate and blow up. Don't need to lock to smart bomb, so ju...
- by Cardano Firesnake - at 2014.04.30 03:50:00
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92. Interceptor fleet are not fun at all - in Player Features and Ideas Discussion [original thread]
Malediction and Crow are really powerful today. Long range warp disruptor, long range light missiles, quite good dps. 2 Maledictions can easily kill lot of farmer ships, 5 to 10 will be able to take down nearly any farmer. Most of the time they w...
- by Cardano Firesnake - at 2014.04.28 08:57:00
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93. Interceptor fleet are not fun at all - in Player Features and Ideas Discussion [original thread]
even with 5000+ scan resolution I don't catch these inties most of the time. It happens about 1/10 times I catch one inty with instalock. But it is really randomly. Not realy interestening. I think that when everybody will just dock the game wil...
- by Cardano Firesnake - at 2014.04.27 13:49:00
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94. Interceptor fleet are not fun at all - in Player Features and Ideas Discussion [original thread]
Rivr Luzade wrote: You don't see them anymore because they are pointless against blobs. Too slow, too flimsy, easily nuked of the field. I'm sure, the Myrm pilot from the recent Aubenal fight can confirm that. Yes I love BCs but I don't ...
- by Cardano Firesnake - at 2014.04.25 07:56:00
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95. Hybrid Propulsion - in Player Features and Ideas Discussion [original thread]
I like the Idea of the propulsion scripts. Perharps in this case the same module could work as AB or MWD with a different script. Another module with charges could burst the speed for a short time before being exhausted... With a 1 minute reloa...
- by Cardano Firesnake - at 2014.04.25 07:52:00
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96. Interceptor fleet are not fun at all - in Player Features and Ideas Discussion [original thread]
Zappity wrote: Cardano Firesnake wrote: I am concern about the fact there is only interceptors because of their impunity. No more assault fregates, no more cruisers, not even these shiny electronic frigates. Not because these ship are not g...
- by Cardano Firesnake - at 2014.04.25 07:40:00
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97. Hybrid Propulsion - in Player Features and Ideas Discussion [original thread]
I ask myself if an hybrid propulsion between Afterburner and Microwarp Drives would not be interestening. 300% Speed Bonus, 300% Signature Malus, a fitting between AB and MWD, an activation cost between the two. Scramblers would reduce the bonus ...
- by Cardano Firesnake - at 2014.04.24 07:18:00
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98. Interceptor fleet are not fun at all - in Player Features and Ideas Discussion [original thread]
Tchulen wrote: Again, I'm not trying to have a go at you but instead I'm trying to point out that you need to think about these things logically rather than emotionally deciding you can't do something simply because you made a mistake and got ...
- by Cardano Firesnake - at 2014.04.18 04:31:00
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99. Interceptor fleet are not fun at all - in Player Features and Ideas Discussion [original thread]
The fact that there is now only interceptors is the proof that there is a problem with them. Of course they are fun to fly. But if they replace all other ships then why creating somthing else?
- by Cardano Firesnake - at 2014.04.18 03:59:00
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100. Interceptor fleet are not fun at all - in Player Features and Ideas Discussion [original thread]
Edited: double post
- by Cardano Firesnake - at 2014.04.17 04:55:00
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